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Is Broadcast Part of the Solution to Internet Traffic Congestion?

Akamai’s Chief Architect Will Law talked about the trends of Internet connectivity at the ATSC Broadcast Television Conference held on May 14, 2015 in Washington DC. He identified that delivering high quality video will be a challenge to the Internet infrastructure in the future, and that integration of broadcast and Internet could be a solution to that problem.

Akamai’s Intelligent Platform™ is a leading cloud platform that delivers secure, high-performing user experiences. The platform is a globally distributed network of servers and intelligent software, and it handles over two trillion interactions daily. Through this platform Akamai has gathered insightful metrics such as connection speed, network availability, traffic patterns, etc. over different geographical regions. Akamai’s Chief Architect shared some of the data and statistics with the ATSC Broadcast Television Conference audience.

Although average connection speed is increasing across the US, there are significant disparities among the states. It is generally accepted among Internet providers that OTT delivery of a 4K UHD signal would require about a 15 Mbps internet pipe. The following figure shows that many states are not yet ready to support a widespread 4K UHD OTT service.

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Akamai also showed that peak bandwidth demand varies with time and coincides with big events.  Moreover, the peak bandwidth demand also increases year by year. The following figure shows that the peak bandwidth demand is spiky and that the envelope of the peaks is growing.

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Factors that are driving the demand for higher Internet speed are 4K/UHD video, OTT services, catch-up TV, device-based video playback outside the living room, and increasing user expectations of quality. There are a few potential solutions to the bandwidth challenge: better compression (HEVC), growth in average throughput, backbone fiber improvements, hybrid UDP protocols, possibility of IP multicast, P2P, HTTP2, standards such as MPEG-DASH, decreasing cost of storage, and broadcast integration.

Akamai’s solution to the bandwidth problem is to place edge servers near the end user, as shown in the following figure. The edge server, marked as an orange box, is physically near the end user; this kind of placement reduces the burden of fetching the content from distant sources and thus reduces overall internet traffic.

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Broadcasters have several opportunities in this environment. First, they could form a partnership with CDN providers and collaborate with caching content on the edge servers.  Second, using new technologies such as ATSC 3.0, broadcasters could reach many of the end users directly over the air, especially during the large bandwidth demand spikes associated with big events. If terrestrial broadcasts are integrated with broadband networks, service to consumers will be optimized from the combination of the inherent flexibility of the Internet and the high spectrum efficiency of broadcast delivery.

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First HDR/WCG Television Ecosystem Established

At the 2015 NAB Show, Dolby Laboratories announced that it had established the first video high dynamic range and wide color gamut television ecosystem, combining content creators with a content distributor and TV display manufacturer, all deployed around its proprietary video format called Dolby Vision.

The Ultra High-Definition (UHD) video space continues to develop its extensions beyond HDTV, along the multiple axes of greater spatial definition, higher luminance dynamic range (HDR), wider color gamut (WCG), and higher frame rate (HFR). Numerous proposals have been put forward in this environment by a number of organizations, and standards are under development in various SDOs, including ATSC (as part of the ATSC 3.0 next-generation TV standard) and SMPTE. To date, however, there have been no comprehensive decisions made on precisely what constitutes a complete UHDTV delivery format. The only real agreement to date has been on spatial resolution for first-generation UHD, at 3840 x 2160 pixels (“4K”).

Although a participant in these standardization processes, Dolby has simultaneously put forward its proprietary format, albeit in a limited manner, via the over-the-top (OTT) Internet TV environment. The partners in the ecosystem to date include Warner Bros. (which has developed a few items of feature-film content in the format), Walmart’s VUDU OTT service, and TV manufacturer Vizio. At the initial announcement on April 13, 2015, Vizio planned to offer Dolby Vision support on both HD and 4K televisions of up to 120 inch display size, although availability dates and prices have not yet been specified.

There have been hints that this initial consortium of players may expand, but even in its currently limited arrangement, the Dolby announcement is a shot across the bow to the standards development players, indicating that proprietary, end-to-end alliances are possible in the UHD space. This implies that if true de jure standards are not developed soon, there is risk that a number of de facto“standards” could emerge and dilute any effort for a singular industry format to attain critical mass around HDR and/or WCG. Thus even such a limited grouping as the current Dolby Vision initiative puts pressure on broader standards initiatives to accelerate their activities. Meanwhile, the process also may generate valuable learning for SDOs as to what elements of UHD appeal most strongly to consumers.

(Incidentally, in an attempt to avoid divergence and possible balkanization among UHD formats, two industry groups recently have been formed—the UHD Alliance and the UHD Forum. The former allies content creators with display manufacturers for the proper and uniform realization of producers’ intent, while the latter and more nascent group intends to coalesce common practices for distribution and transmission of UHD content.)

Technically, the Dolby Vision approach sets a dynamic range that extends the maximum luminance capability of the HDR display from its current level of 100 candela per square meter (cd/m2, generally referred to as “nits”) in television to 10,000 nits. (The latter extreme is expected to be used only for adding small highlights, while more typical bright picture elements might range around 1,000 nits.) Dolby cites subjective testing of viewers that it conducted in determining this range (see figure below), and although the current Vizio displays only reach 800 nits, the resulting images are noticeably improved to most viewers when compared with standard luminance displays. This had led many industry observers to the belief that HDR and WCG (and perhaps also HFR) may be more important than spatial resolution (4K) alone for broad adoption of UHDTV.

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Summary of Dolby’s subjective viewer tests, showing preferences of luminance dynamic range for dark, light and highlight image elements (dotted line curves), with comparison to the dynamic range capabilities of various existing display technologies. (EDR = Extended Dynamic Range) (Courtesy Dolby Labs)

The Dolby Vision format also includes an adaptation of WCG tailored to its extended luminance range. Rather than simply adapting current practice in the electro-optical transfer function (EOTF), Dolby proposes a perceptually based quantization method (PQ), allowing what might require up to 15 bits for each video sample to be reduced to 12 bits, and still deliver perceptually effective HDR and WCG images.

Another key issue is backward compatibility. For example, given that new TV screens are required to display HDR content (even at HD resolutions), will the same content display properly on standard dynamic range (SDR) screens, or will two discrete versions of the content be required? Naturally, it would be preferred if a single content format could be developed that provides HDR quality to HDR-capable displays but still renders acceptable pictures to SDR displays, similar to how HD content is handled by SD displays today. Experts have noted, however, that such HDR-to-SDR compatibility and the management of multiple color spaces are more challenging than simply rescaling spatial resolution across multiple display types. Said another way, HDR and WCG are about the quality of pixels, not the quantity of them.

Although obviously quite active in the UHD space, Dolby is not alone, with substantial effort and prototype formats or hardware also being developed by Sony, Samsung, Technicolor, LG and others. And while not as mature as development in the spatial resolution area, it has become generally acknowledged that HDR and WCG (and possibly HFR) are important elements that should be included in any initial UHDTV delivery standard. Developers in these areas are therefore under pressure to bring their work to a point at which it can be considered for standardization, so developments like the Dolby Vision announcement can have significant impact upon the progress of next-generation TV standards like ATSC 3.0.

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